FAIR USE GUIDELINES FOR EDUCATIONAL MULTIMEDIA*

TABLE OF CONTENTS

1. Introduction
2. Preparation of Educational Multimedia Projects Under These Guidelines
3. Permitted Educational Uses for Multimedia Projects Under These Guidelines
4. Limitations
5. Examples of When Permission is Required
6. Important Reminders
Appendix A: Organizations Endorsing These Guidelines
Appendix B: Organizations Participating in Development of These Guidelines

1. INTRODUCTION

1.1 Preamble

Fair use is a legal principle that provides certain limitations on the
exclusive rights** of copyright holders. The purpose of these guidelines is
to provide guidance on the application of fair use principles by educators,
scholars and students who develop multimedia projects using portions of
copyrighted works under fair use rather than by seeking authorization for
non commercial educational uses. These guidelines apply only to fair use in
the context of copyright and to no other rights.

There is no simple test to determine what is fair use. Section 107 of the
Copyright Act*** sets forth the four fair use factors which should be
considered in each instance, based on particular facts of a given case, to
determine whether a use is a "fair use": (1) the purpose and character of
use, including whether such use is of a commercial nature or is for
nonprofit educational purposes, (2) the nature of the copyrighted work, (3)
the amount and substantiality of the portion used in relation to the
copyrighted work as a whole, and (4) the effect of the use upon the
potential market for or value of the copyrighted work.

While only the courts can authoritatively determine whether a particular
use is fair use, these guidelines represent the participants'**** consensus
of conditions under which fair use should generally apply and examples of
when permission is required. Uses that exceed these guidelines may or may
not be fair use. The participants also agree that the more one exceeds
these guidelines, the greater the risk that fair use does not apply.

The limitations and conditions set forth in these guidelines do not apply
to works in the public domain -- such as U.S. Government works or works on
which copyright has expired for which there are no copyright restrictions
-- or to works for which the individual or institution has obtained
permission for the particular use. Also, license agreements may govern the
uses of some works and users should refer to the applicable license terms
for guidance.

____________________________________________________
*These Guidelines shall not be read to supersede other preexisting
Education Fair Use Guidelines that deal with
Section 107 of the Copyright Act.
**See Section 106 of the Copyright Act.
*** The Copyright Act of 1976, as amended, is codified at 17 U.S.C. Sec.101
et seq.
****The names of the various organizations participating in this dialog
appear at the end of these guidelines and clearly indicate the variety of
interest groups involved, both from the standpoint of the users of
copyrighted material and also from the standpoint of copyright owners.


The participants who developed these guidelines met for an extended period
of time and the result represents their collective understanding in this
complex area. Because digital technology is in a dynamic phase, there may
come a time when it is necessary to review the guidelines. Nothing in these
guidelines shall be construed to apply to the fair use privilege in any
context outside of educational and scholarly uses of educational multimedia
projects.

This Preamble is an integral part of these guidelines and should be
included whenever the guidelines are reprinted or adopted by organizations
and educational institutions. Users are encouraged to reproduce and
distribute these guidelines freely without permission; no copyright
protection of these guidelines is claimed by any person or entity.

1.2 Background

These guidelines clarify the application of fair use of copyrighted works
as teaching methods are adapted to new learning environments. Educators
have traditionally brought copyrighted books, videos, slides, sound
recordings and other media into the classroom, along with accompanying
projection and playback equipment. Multimedia creators integrated these
individual instructional resources with their own original works in a
meaningful way, providing compact educational tools that allow great
flexibility in teaching and learning. Material is stored so that it may be
retrieved in a nonlinear fashion, depending on the needs or interests of
learners. Educators can use multimedia projects to respond spontaneously to
students' questions by referring quickly to relevant portions. In addition,
students can use multimedia projects to pursue independent study according
to their needs or at a pace appropriate to their capabilities. Educators
and students want guidance about the application of fair use principles
when creating their own multimedia projects to meet specific instructional
objectives.

1.3 Applicability of These Guidelines
(Certain basic terms used throughout these guidelines are identified in bold and defined in this section.)

These guidelines apply to the use, without permission, of portions of
lawfully acquired copyrighted works in educational multimedia projects
which are created by educators or students as part of a systematic learning
activity by nonprofit educational institutions. Educational multimedia
projects created under these guidelines incorporate students' or educators'
original material, such as course notes or commentary, together with
various copyrighted media formats including but not limited to, motion
media, music, text material, graphics, illustrations, photographs and
digital software which are combined into an integrated presentation.
Educational institutions are defined as nonprofit organizations whose
primary focus is supporting research and instructional activities of
educators and students for noncommercial purposes.

For the purposes of these guidelines, educators include faculty, teachers,
instructors and others who engage in scholarly, research and instructional
activities for educational institutions. The copyrighted works used under
these guidelines are lawfully acquired if obtained by the institution or
individual through lawful means such as purchase, gift or license agreement
but not pirated copies. Educational multimedia projects which incorporate
portions of copyrighted works under these guidelines may be used only for
educational purposes in systematic learning activities including use in
connection with non-commercial curriculum-based learning and teaching
activities by educators to students enrolled in courses at nonprofit
educational institutions or otherwise permitted under Section 3. While these
guidelines refer to the creation and use of educational multimedia projects,
readers are advised that in some instances other fair use guidelines such as
those for off-air taping may be relevant.

2. PREPARATION OF EDUCATIONAL MULTIMEDIA PROJECTS USING PORTIONS OF COPYRIGHTED WORKS
These uses are subject to the Portion Limitations listed in Section 4. They
should include proper attribution and citation as defined in Sections 6.2.

2.1 By Students:
Students may incorporate portions of lawfully acquired copyrighted works
when producing their own educational multimedia projects for a specific
course.

2.2 By Educators for Curriculum-Based Instruction:
Educators may incorporate portions of lawfully acquired copyrighted works
when producing their own educational multimedia projects for their own
teaching tools in support of curriculum-based instructional activities at
educational institutions.

3. PERMITTED USES OF EDUCATIONAL MULTIMEDIA PROJECTS CREATED UNDER THESE GUIDELINES
Uses of educational multimedia projects created under these guidelines are
subject to the Time, Portion, Copying and Distribution Limitations listed
in Section 4.

3.1 Student Use:
Students may perform and display their own educational multimedia projects
created under Section 2 of these guidelines for educational uses in the
course for which they were created and may use them in their own portfolios
as examples of their academic work for later personal uses such as job and
graduate school interviews.

3.2 Educator Use for Curriculum-Based Instruction:
Educators may perform and display their own educational multimedia projects
created under Section 2 for curriculum-based instruction to students in the
following situations:

3.2.1 for face-to-face instruction,

3.2.2 assigned to students for directed self-study,

3.2.3 for remote instruction
for remote instruction to students enrolled in curriculum-based
courses and located at remote sites, provided over the educational
institution's secure electronic network in real-time, or for after class
review or directed self-study, provided there are technological limitations
on access to the network and program (such as a password or PIN) and
provided further that the technology prevents the making of copies of
copyrighted material.

If the educational institution's network or technology used to access the
program cannot prevent duplication of copyrighted material, students or
educators may use the multimedia educational projects created under Section
2 of these guidelines over an otherwise secure network for a period of only
15 days after its initial real-time remote use in the course of instruction
or 15 days after its assignment for directed self-study. After that period,
one of the two use copies of the educational multimedia project may be
placed on reserve in a learning resource center, library or similar
facility for on-site use by students enrolled in the course. Students shall
be advised that they are not permitted to make their own copies of the
educational multimedia project.

3.3 Educator Use for Peer Conferences
Educators may perform or display their own educational multimedia projects
created under Section 2 of these guidelines in presentations to their
peers, for example, at workshops and conferences.

3.4 Educator Use for Professional Portfolio
Educators may retain educational multimedia projects created under Section
2 of these guidelines in their personal portfolios for later personal uses
such as tenure review or job interviews.

4. LIMITATIONS - TIME, PORTION, COPYING AND DISTRIBUTION
The preparation of educational multimedia projects incorporating
copyrighted works under Section 2, and the use of such projects under
Section 3, are subject to the limitations noted below.

4.1 Time Limitations
Educators may use their educational multimedia projects created for
educational purposes under Section 2 of these guidelines for teaching
courses, for a period of up to two years after the first instructional use
with a class. Use beyond that time period, even for educational purposes,
requires permission for each copyrighted portion incorporated in the
production. Students may use their educational multimedia projects as noted
in Section 3.1.

4.2 Portion Limitations
Portion limitations mean the amount of a copyrighted work that can
reasonably be used in educational multimedia projects under these
guidelines regardless of the original medium from which the copyrighted
works are taken. In the aggregate means the total amount of copyrighted
material from a single copyrighted work that is permitted to be used in an
educational multimedia project without permission under these guidelines.
These limitations apply cumulatively to each educator's or student's
multimedia project(s) for the same academic semester, cycle or term. All
students should be instructed about the reasons for copyright protection
and the need to follow these guidelines. It is understood, however, that
students in kindergarten through grade six may not be able to adhere
rigidly to the portion limitations in this section in their independent
development of educational multimedia projects. In any event, each such
project retained under Sections 3.1 and 4.3 should comply with the portion
limitations in this section.

4.2.1 Motion Media
Up to 10% or 3 minutes, whichever is less, in the aggregate of a
copyrighted motion media work may be reproduced or otherwise incorporated
as part of an educational multimedia project created under Section 2 of
these guidelines.

4.2.2 Text Material
Up to 10% or 1000 words, whichever is less, in the aggregate of a
copyrighted work consisting of text material may be reproduced or otherwise
incorporated as part of an educational multimedia project created under
Section 2 of these guidelines. An entire poem of less than 250 words may be
used, but no more than three poems by one poet, or five poems by different
poets from any anthology may be used. For poems of greater length, 250
words may be used but no more than three excerpts by a poet, or five
excerpts by different poets from a single anthology may be used.

4.2.3 Music, Lyrics, and Music Video
Up to 10%, but in no event more than 30 seconds, of the music and lyrics
from an individual musical work (or in the aggregate of extracts from an
individual work), whether the musical work is embodied in copies, or audio
or audiovisual works, may be reproduced or otherwise incorporated as a part
of a multimedia project created under Section 2. Any alterations to a
musical work shall not change the basic melody or the fundamental character
of the work.

4.2.4 Illustrations and Photographs
The reproduction or incorporation of photographs and illustrations is more
difficult to define with regard to fair use because fair use usually
precludes the use of an entire work. Under these guidelines a photograph or
illustration may be used in its entirety but no more than 5 images by an
artist or photographer may be reproduced or otherwise incorporated as part
of an educational multimedia project created under Section 2. When using
photographs and illustrations from a published collective work, not more
than 10% or 15 images, whichever is less, may be reproduced or otherwise
incorporated as part of an educational multimedia project created under
Section 2.

4.2.5 Numerical Data Sets
Up to 10% or 2500 fields or cell entries, whichever is less, from a
copyrighted database or data table may be reproduced or otherwise
incorporated as part of an educational multimedia project created under
Section 2 of these guidelines. A field entry is defined as a specific item
of information, such as a name or Social Security number, in a record of a
database file. A cell entry is defined as the intersection where a row and
a column meet on a spreadsheet.

4.3 Copying and Distribution Limitations
Only a limited number of copies, including the original, may be made of an
educator's educational multimedia project. For all of the uses permitted by
Section 3, there may be no more that two use copies only one of which may
be placed on reserve as described in Section 3.2.3.

An additional copy may be made for preservation purposes but may only be
used or copied to replace a use copy that has been lost, stolen, or
damaged. In the case of a jointly created educational multimedia project,
each principal creator may retain one copy but only for the purposes
described in Sections 3.3 and 3.4 for educators and in Section 3.1 for
students.

5. EXAMPLES OF WHEN PERMISSION IS REQUIRED

5.1 Using Multimedia Projects for Non-Educational or Commercial Purposes
Educators and students must seek individual permissions (licenses) before
using copyrighted works in educational multimedia projects for commercial
reproduction and distribution.

5.2 Duplication of Multimedia Projects Beyond Limitations Listed in These
Guidelines
Even for educational uses, educators and students must seek individual
permissions for all copyrighted works incorporated in their personally
created educational multimedia projects before replicating or distributing
beyond the limitations listed in Section 4.3.

5.3 Distribution of Multimedia Projects Beyond Limitations Listed in These Guidelines
Educators and students may not use their personally created educational
multimedia projects over electronic networks, except for uses as described
in Section 3.2.3, without obtaining permissions for all copyrighted works
incorporated in the program.

6. IMPORTANT REMINDERS

6.1 Caution in Downloading Material from the Internet
Educators and students are advised to exercise caution in using digital
material downloaded from the Internet in producing their own educational
multimedia projects, because there is a mix of works protected by copyright
and works in the public domain on the network. Access to works on the
Internet does not automatically mean that these can be reproduced and
reused without permission or royalty payment and, furthermore, some
copyrighted works may have been posted to the Internet without
authorization of the copyright holder.

6.2 Attribution and Acknowledgement
Educators and students are reminded to credit the sources and display the
copyright notice C and copyright ownership information if this is shown in
the original source, for all works incorporated as part of educational
multimedia projects prepared by educators and students, including those
prepared under fair use. Crediting the source must adequately identify the
source of the work, giving a full bibliographic description where available
(including author, title, publisher, and place and date of publication).
The copyright ownership information includes the copyright notice (C, year
of first publication and name of the copyright holder).

The credit and copyright notice information may be combined and shown in a
separate section of the educational multimedia project (e.g. credit
section) except for images incorporated into the project for the uses
described in Section 3.2.3. In such cases, the copyright notice and the
name of the creator of the image must be incorporated into the image when,
and to the extent, such information is reasonably available; credit and
copyright notice information is considered "incorporated" if it is attached
to the image file and appears on the screen when the image is viewed. In
those cases when displaying source credits and copyright ownership
information on the screen with the image would be mutually exclusive with
an instructional objective (e.g. during examinations in which the source
credits and/or copyright information would be relevant to the examination
questions), those images may be displayed without such information being
simultaneously displayed on the screen. In such cases, this information
should be linked to the image in a manner compatible with such
instructional objectives.

6.3 Notice of Use Restrictions
Educators and students are advised that they must include on the opening
screen of their multimedia project and any accompanying print material a
notice that certain materials are included under the fair use exemption of
the U.S. Copyright Law and have been prepared according to the educational
multimedia fair use guidelines and are restricted from further use.

6.4 Future Uses Beyond Fair Use
Educators and students are advised to note that if there is a possibility
that their own educational multimedia project incorporating copyrighted
works under fair use could later result in broader dissemination, whether
or not as commercial product, it is strongly recommended that they take
steps to obtain permissions during the development process for all
copyrighted portions rather than waiting until after completion of the
project.

6.5 Integrity of Copyrighted Works: Alterations
Educators and students may make alterations in the portions of the
copyrighted works they incorporate as part of an educational multimedia
project only if the alterations support specific instructional objectives.
Educators and students are advised to note that alterations have been made.

6.6 Reproduction or Decompilation of Copyrighted Computer Programs
Educators and students should be aware that reproduction or decompilation
of copyrighted computer programs and portions thereof, for example the
transfer of underlying code or control mechanisms, even for educational
uses, are outside the scope of these guidelines.

6.7 Licenses and Contracts
Educators and students should determine whether specific copyrighted works,
or other data or information are subject to a license or contract. Fair use
and these guidelines shall not preempt or supersede licenses and
contractual obligations

APPENDIX A: ORGANIZATIONS ENDORSING THESE GUIDELINES:
(To be added after endorsements are received)

APPENDIX B: ORGANIZATIONS PARTICIPATING IN GUIDELINE DEVELOPMENT:
Being a participant does not necessarily mean the organization has or will
endorse these guidelines.

Agency for Instructional Technology
American Association of Community Colleges
American Association of Higher Education
American Library Association
American Society of Journal Authors, Inc.
American Society of Media Photographers
Artists Rights Foundation
Association of American Colleges and Universities
Association of American Publishers
-Harvard University Press
-Houghton Mifflin
-McGraw-Hill
-Simon and Schuster
-Worth Publishers
Association of College Research Libraries
Association for Educational Communications and Technology
Association for Information Media and Equipment
Association of Research Libraries
Authors Guild, Inc.
Broadcast Music, Inc.
Consortium of College and University Media Centers
Copyright Clearance Center
Creative Incentive Coalition
Directors Guild of America
European American Music Distributors Corp.
Educational institutions participating in guideline discussion
-American University
-Carnegie Mellon University
-City College/City University of New York
-Kent State University
-Maricopa Community Colleges/Phoenix
-Penn State University
-University of Delaware
Information Industry Association
Instructional Telecommunications Council
International Association of Scientific, Technical and Medical Publishers
Motion Picture Association of America
Music Publishers Association
National Association of State Universities and Land-Grant Colleges
National Council of Teachers of Mathematics
National Educational Association
National Music Publishers Association
National School Boards Association
National Science Teachers Association
National Video Resources
Public Broadcasting System
Recording Industry Association of America
Software Publishers Association
Time-Warner, Inc.
U.S. Copyright Office
U.S. National Endowment for the Arts
Viacom, Inc.

Prepared by the Educational Multimedia Fair Use Guidelines Development Committee July 17, 1996


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